Griftlands switch physical12/3/2023 ![]() ![]() Story-rich gameplay and replayability may seem like opposing goals, but we hope Griftlands shows that sometimes, they can work together. You will have different allies and enemies each time, and the relative strengths of your two decks will present you with new and interesting challenges. Rook recovers some lost resolve by sharing some refreshments with his best friend Wade before continuing to the day’s boss fight.Įvery run through Griftlands weaves these narratives seamlessly through the main plot. Rook’s upgraded combat deck makes short work of his foe, and both Ionis and her penalty die on the dirt-encrusted floor of the inn. Enraged at being outtalked, a now hot-headed Ionis challenges him to a duel and attacks. Wade rushes to help her friend, making the negotiation much easier than it would otherwise be. Rook tries to provoke Ionis with a negotiation. This is Rook’s opportunity to finally do something about that pesky penalty. By happenstance, both Ionis and Wade are there. ![]() This gives Rook an ongoing, passive penalty, which makes completing his second job that day more difficult.Īt the end of the day, Rook returns to the inn where he’s staying. He intimidates Ionis and collects the debt. Also, Wade promises to help him in the future if she is able. This gives him a passive bonus based on Wade’s character class. Rook refuses the reward, instead earning Wade’s gratitude. He wins at the cost of a little health and also gets to pick a new combat card to add to his deck.Īfter the fight, we discover the stranger’s name is Wade, and she offers to give Rook a reward. It’s early on the second day of Rook’s story, so he has a relatively strong combat deck. On the way to find her, Rook encounters a stranger being attacked by wild animals. Rook’s employer gives him a choice of jobs at the start of day two. I played a bit of the first character's campaign before deciding to wait for the 1.0 launch because I didn't want to spoil myself, not because it was bad.Here’s a concrete example, featuring Rook: In other words, it's a StS-like made from the people who did Mark of the Ninja and Invisible, Inc. Overall, I'm not sure the game is as tight and clean as StS, but it's a very worthy take on the deckbuilding roguelite genre and it has a lot to offer on its own that it doesn't have to live under StS's shadow. Encounter different combinations of enemies, quests, and events every time you play. You only get a handful of artifacts, but that's somewhat balanced by the NPC (de)buffs. Learn from each attempted run through the various stories of the Griftlands. that you've come to expect from a StS-like, but they also add their own gameplay concepts on top. There are concepts like poison, powers, exhaust, discard, etc. Instead of 1vX, there will be lots of XvY battles since you can recruit helpers and pets. Cards upgrade themselves after being used x number of times, and you get a choice between 2 upgrades out of a pool of 4ish per card. In terms of pure mechanics, you can tell they learned a lot from StS. There will be mandatory battles, but idk if there are mandatory negotiations. Sometimes negotiations can solve problems, other times being able to negotiate or threaten people will make the combat much easier (convert their adds to your side for the fight, as an example). You can always choose to specialize in one side and try avoiding the other side. So one thing to keep in mind is to keep your decks somewhat balanced in power. To facilitate this, you maintain two decks: a combat deck like StS and a negotiation deck. Just like modern WRPGs, you can choose to fight or talk your way out of situations. It's very much event and NPC-driven, given that you can help, hurt, and kill various NPCs and they will affect your run in different ways with global boons and banes. You traverse back and forth on the nodes based on which sidequests you take. In terms of the context around the game, instead of a tower you climb, you have a story and a world map of nodes. Click to shrink.I played a bit of the first character's campaign before deciding to wait for the 1.0 launch because I didn't want to spoil myself, not because it was bad. ![]()
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